2.2.07

educational simulation: how you want your pilot or doctor to learn

Educational Simulations are a broad Genre of immersive learning simulations that focuses on increasing participants' mastery level in the real world.

Educational simulations differ from computer games in that they:

Yet like with all sims, educational simulations:

Educational simulations, which like serious games are a type of immersive learning simulation, include the genres of:

See also costs for simulations, simulation case studies and anecdotes, frustration-resolution pair: why gyms are smarter than classrooms, educational simulations: the student experience, and real person as hero, student, buddy, contributor, and/or adversary.

Click for a podcast and transcript between myself and Dan Keldsen.

2 comment(s):

tcarroway said...

It would also make sense, here with these arguments, to at least address the concept of evaluation and assessment of learning and / or learning outcomes - as a method of measuring to improve the learning experience and as a feedback mechanism for the game developers, the learner, and, if applicable, the evaluator / assessor. Without this element of validation and verification, there is always room for emotional argument about what worked and what didn't - bias, noise, etc. in the event.

head_scratchins said...

I disagree. Learning outcomes are tied to the goals of a larger learning program and I think Mr. Aldrich addresses that issue with his second bullet on educational simulation - the one about Program Goals and Desired Results. Also, connected to those goals is the concept of funding for the simulations, which I think reclassifies learning outcomes as an investment rather than just an expenditure.