3.10.06

multiplayer: let someone else worry about the learning

An environment, such as a game, electronic space, or online forum, that involves more than one participant.

  • Many multiplayer environments are synchronous - the players engage each other in real-time.
  • The players can simple co-exist and communicate, compete with each other, form teams that compete with each other, or collaborate.
  • Players are often represented by avatars.
  • In some situations, an AI controlled player can take the place of a real player.
  • A first time or inexperience player in a multiplater environment is called a newbie.
  • An administrator sets up certain attributes, such as victory conditions, Maps/arena, passwords, and populations size. Then participants might wait in a lobby, before everyone joins ins.
  • Some servers/hosts have matchmaking abilities to bring together players of similar skill levels.
  • Massive Multi-Player Online Role Playing Games, in contrast, use persistent environments.
  • Even a multi-player sim needs a single player training level.

In a Sim

The opportunities and risk of multiplayer in educational simulation can be understood in microcosm by looking at the issue of directing people. In a multiplayer sim, participants can communicate with other real participants naturally, such as via open-ended speech or text. But the pedagogical opportunity to shape how and why participants talk to each other has to be only in the briefing and debriefing.

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