28.9.07

Simulation Examples by Genre

I have gathered some of the examples of sims and organized them into Genres (simulation learning models), that would otherwise be sprinked throughout this blog. The links to the examples are in [brackets], and click on the headings to get more context on any of them.

mini games: one note really is better than none: Small, easy-to-access game built to be simple and addictive, which often focuses on mastering an action and can provide awareness of more complicated issues.

interactive spreadsheets: they are wonk-ariffic! Simulation in which students typically try to impact critical metrics by allocating resources along competing categories and getting feedback of their decisions through graphs and charts.

frame games: no one wants to take a test, but everyone wants to be in a game show: Students engage familiar games and puzzles such as Wheel of Fortune®, solitaire, or memory, with important pieces of awareness or task-based content replacing trivia or icons.

branching story: where a little interactivity that goes a long way : Simulation in which students make a series of decisions via a multiple choice interface to progress through and impact an event.

practiceware: if you need results, or even just want them: Real-time, often 3D sims that encourages participants to repeat actions in high fidelity situations until the skills become natural in the real-world counterpart

  • Click on the entry and watch the two available YouTube hosted videos.

Virtual product or virtual lab : A series of challenges/puzzles to be solved using on-screen representations of real-world objects and software.

All of the above can be considered game activities for soft skills classes.

Also take a look at Brendan Coyle's senior thesis simulation at the Maryland Institute College of Art, focused on learning Korean.

See also examples in E-Learning course, asynchronous.