7.2.07

e-learning course, asynchronous (with examples)

An online workbook that may also track the progress of students.

A typical structure is:

  • Introduction, including importance of material, greater context of course, and learning objectives (this may include a pre-recorded lecture);
  • Outline of material to be covered;
  • Any conventions used in the course, such as navigation, bread crumbs, or naming;
  • Lessons, typically three to five, each with introduction, content (including some interactivity, and hands-on if possible), and "knowledge checks";
  • Final test;
  • Where to go for more help/references/more courses; and optionally,
  • Evaluation of the course/ how to make it better.

Here are some examples of traditional e-learning programs, from media rich to media thin.

Compare with Summary of Simulation Genre Examples.