e-learning course, asynchronous (with examples)
An online workbook that may also track the progress of students.
A typical structure is:
- Introduction, including importance of material, greater context of course, and learning objectives (this may include a pre-recorded lecture);
- Outline of material to be covered;
- Any conventions used in the course, such as navigation, bread crumbs, or naming;
- Lessons, typically three to five, each with introduction, content (including some interactivity, and hands-on if possible), and "knowledge checks";
- Final test;
- Where to go for more help/references/more courses; and optionally,
- Evaluation of the course/ how to make it better.
Here are some examples of traditional e-learning programs, from media rich to media thin.
- [American Red Cross Disaster Services Training]
- [Airplane De-icing]
- [Root Learning]
- [Ergonomics Example]
- [Tour of the FDA]
Compare with Summary of Simulation Genre Examples.



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