Field Notes from the World's Simulation Go-To Guy (My Bio)
The new models of simulations and serious games are filling that razor edge of opportunity and necessity for people responsible for organizational or community learning. In about an hour, these new sims develop business-critical concepts and drive long lasting behavioral changes in a way that is engaging for the user, reinforced by a deeper understanding of the material, and can meet certification requirements and other external measurements for the sponsor. Multiple sims can be chained together for greater depth and breadth. And their visual and kinesthetic nature make them the perfect choice for global audiences.Army Influence Trainer, for which I am the lead designer, is the second part of a series of mini-game style simulations designed to teach soldiers the use of specific influencing techniques. AIT uses first person avatars generated through motion capture, interspersed with fast-paced games, all delivered via pure Adobe Flash for maximum portability.

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