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Clark Aldrich On Simulations and Serious Games

Field Notes from the World's Simulation Go-To Guy (My Bio)

19.5.09

Podcasts for the Learning and Entertainment Evolution Forum (LEEF) on June 18-19

For those of you who like to hear an author's voice rather than read his or her words, here are some short podcasts, at http://www.harrisburgu.net/leef2009/podcast/podcast.xml.

Or:
Clark_1.mp3
Clark_2.mp3
Clark_3.mp3

These lead up to Harrisburg University of Science and Technology's Learning and Entertainment Evolution Forum (LEEF) on June 18-19, where I will be a keynoter. For more information, check out: http://www.leef2009.net/.

I hope to see you there!

 

1 comment(s):

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August 27, 2009

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New Generation of Simulations Provide Cost Effective, Measurable Behavior Change

The new models of simulations and serious games are filling that razor edge of opportunity and necessity for people responsible for organizational or community learning. In about an hour, these new sims develop business-critical concepts and drive long lasting behavioral changes in a way that is engaging for the user, reinforced by a deeper understanding of the material, and can meet certification requirements and other external measurements for the sponsor. Multiple sims can be chained together for greater depth and breadth. And their visual and kinesthetic nature make them the perfect choice for global audiences.

Building Simulations

I design and build simulations, and either manage the entire end-to-end process or just take on the role of Lead Designer if an external team is already in place, for a growing list of international clients from corporate, military, government, and academic environments.

My clients and I have been called thought leaders, mavericks, rebels, and upstarts. We are together forever changing the way wisdom is recorded from experts and developed in others, while driving unheard of results for organizations and promotions for sponsors.

Email me if I can answer any questions.

Rates

  • End-to-end projects by quote.
  • $3K per day for on-site work, including speeches.
  • $140 per hour for remote (synchronous collaborative and asynchronous) work.
  • $60 per hour plus expenses for travel.

  • The Complete Guide: A Brief Description

    The Complete Guide for Simulations and Serious Games offers an encyclopedic overview and complete lexicon for those who care about the next generation of educational media. This is the essential reference for not only those directly involved in simulations and serious games, but also for researchers and writers, computer game designers, policy makers, and entrepreneurs.

    Organized as a style guide, the book includes more than 600 easy-to-browse entries and definitions, divided into key topics with introductory essays highlighting essential concepts. Written by Clark Aldrich—acclaimed educational simulation game designer—the book creates a unified view of capturing skills and knowledge and then developing them in others, through different uses of: computer interfaces, level design, bosses, dynamic systems, game elements, displays, units on maps, skill cones, feedback, assessment strategies, even balanced scorecards and artificial intelligence, just to name a few.

    It balances tactical (what needs to go into a first level of a sim; what are questions to ask subject matter experts, how should programs be evaluated; when and how should coaches be used) to strategic (what is the difference between learning to know, learning to do, and learning to be; what does situational awareness look like when developing leadership or stewardship).

    In the spirit of Webster, Strunk and White, and Tufte, filled with helpful guidance and illustrative case studies, The Complete Guide for Simulations and Serious Games is the definitive “go to” bookshelf reference for this generation.

    Learning Online with Games, Simulations, and Virtual Worlds Released

    Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction, is now available on Amazon. This book goes into selection and implementation detail around Highly Interactive Virtual Environments. Along the way, it prepares instructors for the new challenges of developing a true culture of interactivity and helping students "learn to do" not just "learn to know."

    How Should CLOs Weigh Investments in Social Networking Compared to Sims?

    Do you play computer games that don't personally interest you out of professional obligation?


    Army Influence Trainer Released

    Army Influence Trainer, for which I am the lead designer, is the second part of a series of mini-game style simulations designed to teach soldiers the use of specific influencing techniques. AIT uses first person avatars generated through motion capture, interspersed with fast-paced games, all delivered via pure Adobe Flash for maximum portability.


    Learning By Doing Available

    Learning by Doing is the award-winning textbook to soft-skills simulation genres, widely considered as the indstry standard reference for corporations, academics, and militaries.

    Simulations and the Future of Learning Available

    Simulations and the Future of Learning is an award-winning, detailed, first person case study of the creation of Virtual Leader, a concept car for the future of education that has since been proven to develop Leadership as determined by rigorous outside research, and awarded a patent and the title "The Best Online Training Product of the Year."

    Virtual Leader Product Line Available

    SimuLearn's Virtual Leader Global Product Line, for which I was the lead designer, is available. Virtual Leader is the winner of countless awards and recognitions, including a patent and the title "The Best Online Training Product of the Year," and the world's first example of a new type of educational content. Through the AI and interface that I designed for the program, Virtual Leader develops leadership and emotional intelligence in players, as has been proven and documented in numerous third party published research. While I was not involved with the subsequent vLeader line, including vLeader Essentials, SimuLearn have taken the core product and my supporting content and put new packaging and additional linear material around it, while breaking it into smaller pieces.

    Topic Headings

    • Topic Heading (26)
    • Research and Analysis Process (12)
    • Commentary (8)
    • Program Steps (6)
    • Formal Learning Program (4)
    • Evaluation Strategies (3)
    • Game Elements (3)
    • Examples (2)
    • Learning Goals (2)
    • Middle Skills (2)
    • Pedagogy and Coaching (2)
    • VL Thread (2)
    • Big Skills (1)
    • Communities (1)
    • Desired Results (1)
    • Display (1)
    • Genres (1)
    • Informal Learning (1)
    • Linear Content (1)
    • Program Goals (1)
    • Social Networking (1)
    • State Based Systems and Models (1)
    • Work Processes (1)

    Blog Archive

    • ▼  09 (53)
      • ►  11 (10)
        • Ahead of I/ITSEC, a couple of new reviews of The G...
        • eLearn Magazine publishes review of "The Complete ...
        • Weekly Poll: How Should CLOs Weigh Investments in ...
        • Training Magazine posts Excerpt from The Complete ...
        • Weekly Poll: Do you play popular games that don't...
        • Stump Stories as Faux Interactivity
        • When creating a sim, do you start with high-level ...
        • Why The Complete Guide to Simulations and Serious ...
        • You can't predictably make educational content "fu...
        • Schools: From Stockholm Syndrome to Cruise Ship
      • ►  10 (6)
        • Does the inherent impossibility of education, trai...
        • From where do educational simulations used in acad...
        • Clark Aldrich no longer tied to SimuLearn
        • 15 Most Important Generic Questions to ask Subject...
        • How long does it take to build a serious game or e...
        • The Flow of Skills
      • ►  9 (6)
        • Please don't read my new book on a Kindle!
        • The Importance of Playing Games for a Sim Designer...
        • Ten Signs to Look for to Indicate that Simulations...
        • The Nine Month Gestation Period of a Serious Game
        • Simulation Design in Three Easy Steps
        • The Balanced Scorecard for Assessing Sims
      • ►  8 (5)
        • Interview (Part 2) with Clark Aldrich, author of C...
        • The Change In The Eight C's of Formal Learning: (C...
        • Interview (Part 1) with Clark Aldrich, author of C...
        • 10 Weeks to The Complete Guide to Simulations and ...
        • Is fifteen minutes the new hour of corporate train...
      • ►  7 (3)
        • A quick presentation where I highlight some featur...
        • Join me for a free webinar about HIVEs on Tuesday,...
        • Great free branching story authoring tool called T...
      • ►  6 (4)
        • The first thing to do is fire the old training gua...
        • Four Intellectual Traps for Understanding Learning...
        • Using an interface to motivate players to wait
        • Learn more about HIVEs in the June/July special is...
      • ▼  5 (8)
        • A Proposed Simulation Assessment Methodology
        • The top five reasons why computer game designers s...
        • Alan Kay and human universals vs. non-universals
        • Podcasts for the Learning and Entertainment Evolut...
        • What is the difference between a game and a simula...
        • Clip of Japanese Version of Virtual Leader
        • The Competition between 21st Century Skills vs. Re...
        • The Need for Sleep to Process Information in a Sim...
      • ►  4 (2)
        • Grappling with an Assessment Framework for HIVEs
        • My interview with Harvard Business School Publishi...
      • ►  3 (4)
        • Creating Artificial Personalities, not necessarily...
        • My fourth book, Learning Online with Games, Simula...
        • Need Help in Collecting Examples and Methodologies...
        • Virtual Worlds, Games, and Simulations: The Challe...
      • ►  2 (4)
        • Spend some time engaging some of the best sims in ...
        • Beware the Dark Facilitator
      • ►  1 (1)
    • ►  08 (34)
      • ►  12 (2)
      • ►  11 (3)
      • ►  10 (2)
      • ►  9 (3)
      • ►  8 (8)
      • ►  7 (7)
      • ►  6 (2)
      • ►  5 (1)
      • ►  4 (6)
    • ►  07 (29)
      • ►  10 (2)
      • ►  9 (25)
      • ►  8 (2)
    • ►  06 (1)
      • ►  1 (1)

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